|
Maxon Cinema 4D - die einfach zu bedienende Profi-3D-Software - ist das neueste Mitglied der Lichtblick 4D Softwarefamilie. Seit über 15 Jahren wird Cinema 4D für Windows und Macintosh entwickelt und von Beginn an waren dabei leichte Bedienbarkeit, hohe Geschwindigkeit und vor allem Stabilität zentrale Anforderungen.
Cinema 4D ist in nahezu sämtlichen Bereichen anzutreffen, in denen 3D-Grafik zum Einsatz kommt. Werfen Sie doch einmal einen Blick auf die zahlreichen Anwenderstories, um einen Überblick zu erhalten.
Der leicht zu erlernende Workflow ermöglicht auch Gelegenheitsanwendern schnell in die dritte Dimension einzusteigen, ohne dabei den Profi in seiner Kreativität zu beschränken. Die Bedienung ist auf durchgehend logischen Konzepten aufgebaut und die atemberaubende Performance von Cinema 4D ermöglicht ein intuitives und interaktives Arbeiten.
Cinema 4D wächst mit Ihren Ansprüchen und Ihrem Budget. Es gibt die vier versionen Prime, Broadcast, Visualize und Studio. So steht für jeden Anwender das richtige Paket bereit. Sollte Ihnen der Funktionsumfang einer Version nciht mehr ausreichen, können Sie jederzeit auf eine Höhere upgraden.
Cinema 4D Versionen
Zur Cinema 4D R12 -Versionsübersicht
|
Gray-blue color indicates new feature
|
Prime
|
Broadcast
|
Visualize
|
Studio
|
|
Platform
|
|
|
|
|
|
OpenGL 3.0 Support (if supported by OS, driver and hardware)
|
x
|
x
|
x
|
x
|
|
Data Exchange / Format Support
|
|
|
|
|
|
IGES importer
|
|
|
x
|
x
|
|
Okino Connection - seamless CAD file import via optional Polytrans software
|
|
|
x
|
x
|
|
Modeling Tools
|
|
|
|
|
|
Displacement Deformer
|
x
|
x
|
x
|
x
|
|
Camera Deformer
|
x
|
x
|
x
|
x
|
|
Smoothing Deformer
|
x
|
x
|
x
|
x
|
|
Materials & Texturing
|
|
|
|
|
|
Sub-polygon Displacement
|
|
|
x
|
x
|
|
Sub-surface scattering
|
|
|
x
|
x
|
|
Enhanced Brick Shader
|
x
|
x
|
x
|
x
|
|
Pavement Shader
|
x
|
x
|
x
|
x
|
|
Sketch & Toon Art Shader
|
|
|
x
|
x
|
|
Sketch & Toon Hatch Shader
|
|
|
x
|
x
|
|
Sketch & Toon Spots (Halftone) Shader
|
|
|
x
|
x
|
|
Lighting
|
|
|
|
|
|
Caustics
|
|
|
x
|
x
|
|
Colortemperature in Kelvin
|
x
|
x
|
x
|
x
|
|
Photometric brightness setting in Candela and Lumen
|
x
|
x
|
x
|
x
|
|
Support of IES Light data
|
|
|
x
|
x
|
|
Rendering
|
|
|
|
|
|
Color Profile support
|
x
|
x
|
x
|
x
|
|
Camera White Balance
|
x
|
x
|
x
|
x
|
|
Linear Workflow
|
x
|
x
|
x
|
x
|
|
Ambient Occlusion
|
x
|
x
|
x
|
x
|
|
Global Illumination (IR, QMC, Mixed)
|
|
x
|
x
|
x
|
|
Depth of Field Post Effect
|
|
|
x
|
x
|
|
Vector Motion Blur Post Effect
|
|
|
x
|
x
|
|
CineMan Renderman-compliant bridge
|
|
|
x
|
x
|
|
Sketch and Toon Non-photorealistic rendering
|
|
|
x
|
x
|
|
Pyrocluster Volumetric Particle Rendering
|
|
|
x
|
x
|
|
Physical Sky - realistic sky shading with 2D and 3D clouds, accurate sun and star positions, fog and atmosphere effects
|
|
|
x
|
x
|
|
Picture Viewer with RAM playback (including sound), history, AB Compare, histogram, layer view, color correction, full screen mode
|
x
|
x
|
x
|
x
|
|
Render Queue Batch Rendering System
|
x
|
x
|
x
|
x
|
|
Network Rendering Clients
|
|
3
|
3
|
unlimited
|
|
Animation
|
|
|
|
|
|
Cappucino - Realtime Keyframing
|
|
|
|
x
|
|
Driver Tag
|
|
|
|
x
|
|
Virtual Walkthrough Tool - first-person scene navigation and animation
|
|
|
x
|
x
|
|
Dynamic Animation
|
|
|
|
|
|
Thinking Particles node-based particle system
|
|
|
|
x
|
|
Rigid Body Dynamics (limited to MoGraph objects)
|
|
x
|
|
x
|
|
Rigid Body Dynamics
|
|
|
|
x
|
|
Joints, Springs, Motors
|
|
|
|
x
|
|
Soft Body Dynamics
|
|
|
|
x
|
|
Cloth Dynamics & Dressing functions
|
|
|
|
x
|
|
Hair Dynamics
|
|
|
|
x
|
|
Spline Dynamics
|
|
|
|
x
|
|
MoGraph Tools
|
|
|
|
|
|
Cloner Object
|
|
x
|
|
x
|
|
Fracture Object
|
|
x
|
|
x
|
|
Matrix Object
|
|
x
|
|
|
x
|
|
Instance Object
|
|
x
|
|
x
|
|
Text Object
|
|
x
|
|
x
|
|
Tracer Object
|
|
x
|
|
x
|
|
Spline Mask Object
|
x
|
x
|
x
|
x
|
|
MoSpline parametric spline generator with L-system functionality
|
|
x
|
|
x
|
|
Effect Position, Scale, Rotation, Color, Time via Falloff, Shader, Random, Formula, Delay, COFFEE, Inheritance, Sound, Spline, Step, Target, Time or Volume
|
|
x
|
|
x
|
|
PolyFX polygon fracture deformer
|
|
x
|
|
x
|
|
MoGraph Selection Tag
|
|
x
|
|
x
|
|
Beat Shader
|
|
x
|
|
x
|
|
Multi-shader - affect texture based on clone color
|
|
x
|
|
x
|
|
Extrude Deformer
|
|
x
|
|
x
|
|
Character Animation Tools
|
|
|
|
|
|
Joints with full dynamic IK
|
x
|
x
|
x
|
x
|
|
Weighting manager and tools
|
x
|
x
|
x
|
x
|
|
PoseMorph morphing and hierarchical mixing system
|
|
|
|
x
|
|
VAMP tool for translating weights, morphs, selection, textures, Uvs and Vertex Maps between different geometry
|
|
|
|
x
|
|
Cluster Deformer
|
x
|
x
|
x
|
x
|
|
Morph Deformer
|
|
|
|
x
|
|
Jiggle Deformer
|
x
|
x
|
x
|
x
|
|
Tension Tag
|
|
|
|
x
|
|
Quaternion Tag
|
|
|
|
x
|
|
Point Cache Tag
|
x
|
x
|
x
|
x
|
|
Point Cache Deformer
|
x
|
x
|
x
|
x
|
|
Correction Deformer
|
x
|
x
|
x
|
x
|
|
Surface Deformer
|
x
|
x
|
x
|
x
|
|
Mesh Deformer
|
x
|
x
|
x
|
x
|
|
Squash & Stretch Deformer
|
x
|
x
|
x
|
x
|
|
Visual Selector
|
|
|
|
x
|
|
Hair Simulation and Rendering
|
|
|
|
|
|
Guide-based Hair system
|
|
|
|
x
|
|
Hair Instancing
|
|
|
|
x
|
|
Feather Object
|
|
|
|
x
|
|
Fur System
|
|
|
|
x
|
|
Hair styling tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots
|
|
|
|
x
|
|
Hair Dynamics
|
|
|
|
x
|
|
Hair Shading System with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten
|
|
|
|
x
|
|
Content
|
|
|
|
|
|
Advanced Presets and Demo Scenes
|
|
|
|
x
|
|
Broadcast Library incl. Materials, Cameras and Objects
|
|
x
|
|
x
|
|
Visualization Library incl. Materials, Presets and Architectural Objects
|
|
|
x
|
x
|
|